Unit Plans

Grade 2 Math: Algebra and Coding unit

Students explore patterns in shapes, growing towers and numbers, use pattern rules to predict, and learn that a symbol can stand for a number. They balance equal and unequal sides, then give a robot steps on a grid, fix bugs and see how two jobs can run together. They finish by planning a garden path as a mathematical model.

Mathematics (2020), Strand C: Algebra and Coding16 days12 lessonsWord, PDF and slides

What's included

  1. Unit overviewBig ideas, expectations by code, learning goals and success criteria
  2. Day-by-day calendar16 days planned, including catch-up and review days
  3. 12 three-part lessonsMinds On, Action and Consolidation, with timings, questions to ask and common mistakes
  4. Lesson slidesA ready-to-project deck for every lesson: goals, worked examples, discussion questions and exit tickets, with your lesson steps in the speaker notes
  5. Student worksheets with answer keys76 questions in all, every numeric answer checked by software
  6. Diagnostic and quick checksA Day 1 diagnostic and 3 quick checks to adjust your teaching
  7. Performance task and rubric“Plan a garden path”, with a rubric across all four achievement chart categories
  8. Unit test and answer key16 marks, sorted by achievement chart category
  9. AccommodationsSupports for students with IEPs, English language learners, and extensions

Look inside

These are real pages from the unit.

Day-by-day calendar

DayLesson or assessmentExpectations
1Diagnostic and unit launch
2Lesson 1: Patterns in shapes and designsC1.1
3Lesson 2: Patterns that grow and shrinkC1.1
4Lesson 3: The same pattern in a new wayC1.2
5Lesson 4: Pattern rules and predictionsC1.3
6Lesson 5: Number patterns up to 100C1.4
7Lesson 6: Mystery numbers and things that changeC2.1
8Lesson 7: Same or not the sameC2.2
9Lesson 8: Make both sides equalC2.2, C2.3
10Lesson 9: Coding: steps in orderC3.1
11Lesson 10: Coding: read, fix and change codeC3.2
12Lesson 11: Coding: two things at onceC3.1, C3.2
13Lesson 12: Modelling: plan a garden pathC4, C1.3, C2.1
14Performance task, part 1: plan the pathC4, C1.3, C3.1
15Performance task, part 2: check and fixC4, C2.2, C3.2
16Unit test (read aloud)C1.1, C1.2, C1.3, C1.4, C2.1, C2.2, C2.3, C3.1, C3.2

Lessons in this unit

  1. Patterns in shapes and designsLearning to spot patterns in shapes and designs and say what we see.C1.1
  2. Patterns that grow and shrinkLearning to tell when a pattern grows, shrinks or stays the same size.C1.1
  3. The same pattern in a new wayLearning to show one pattern with shapes, numbers, sounds and actions.C1.2
  4. Pattern rules and predictionsLearning to use a pattern rule to finish a pattern and to guess what comes later.C1.3
  5. Number patterns up to 100Learning to find and make number patterns that count up and down.C1.4
  6. Mystery numbers and things that changeWe are learning that a shape or letter can stand for a number we do not know or a number that changes.C2.1
  7. Same or not the sameLearning to tell when two sides are equal and when they are not.C2.2
  8. Make both sides equalLearning to add or take away so both sides are equal, and to split a number in different ways.C2.2, C2.3
  9. Coding: steps in orderLearning to give a robot steps in order to reach a goal.C3.1
  10. Coding: read, fix and change codeLearning to read code, find a mistake, fix it, and see how a change affects where the robot goes.C3.2
  11. Coding: two things at onceWe are learning that two parts of code can happen at the same time and that a wait can keep things apart.C3.1, C3.2
  12. Modelling: plan a garden pathLearning to plan a real path with a pattern, count what we need, and check if our plan works.C1.3, C2.1

Ontario curriculum expectations covered

C1.1
Spot and talk about patterns in shapes and designs, including ones that grow, shrink or repeat, in everyday life.
C1.2
Make a pattern and show it again in a different form, such as shapes, numbers, sounds or actions.
C1.3
Work out a pattern rule, then use it to finish the pattern, find a missing piece, and guess near and far parts.
C1.4
Create and describe number patterns that count up or down, for numbers within 100.
C2.1
Notice when a symbol stands for a number that changes or is unknown, and say how it is used.
C2.2
Add or take away so that two sums or differences become the same amount.
C2.3
Use the idea that one number can be split into parts in many ways, and parts add back to the whole.
C3.1
Write and run simple code, including steps that happen one after another or at the same time.
C3.2
Read code, change it, and say how the change changes the outcome.
C4
Use the steps of mathematical modelling to plan a real situation, make a prediction and check it.

Questions about this unit

How long is this unit?

16 school days: 12 lessons plus a diagnostic, a catch-up day, a two-day performance task, a review day and the unit test.

Which expectations does it cover?

C1.1, C1.2, C1.3, C1.4, C2.1, C2.2, C2.3, C3.1, C3.2 from Mathematics (2020), Strand C: Algebra and Coding.

What format are the files?

Each unit comes as a Teacher Guide and Student Pages, both as editable Word files and print-ready PDFs, plus a PowerPoint deck of lesson slides. The Word files open in Google Docs and the slides open in Google Slides, so you can change anything.

Can I share it with my colleagues?

A single licence is for one teacher's classes. For a grade team, the team licence covers up to 5 teachers at one school for $49.99.

What if it isn't right for my class?

Email help@unitplans.ca within 7 days of buying for a full refund.

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